Tanegashima and Yuzumi show up with the first good unit comp the entire House has put together and the entire gimmick of this battle is to survive their first attack without your own comp immediately collapsing. This is literally their entire gimmick: their armies suck, but maybe they'll kill some of your guys in their opening Musket volleys before you mob them.
#SENGOKU RANCE INTELLIGENCE FREE#
If we were at war with another House Tanegashima would begin to send them free Muskets to try to bleed our army out, which can lead to nonsense like Akashi House or Tenshi Sect having Muskets to diversify their otherwise lacking comps.Īrgh, Yuzumi's executions prompt three reloads until we claim 3/4 Tanegashima land. Let's two-shot Tanegashima and put them out of their misery. Satisfaction 91! I got +1 from my visit to Otohime. Rance proceeds to fuck Sill so hard that the screen shakes, coming at least eight times. Turn 44 begins with Rance in the middle of his great plan. She then assassinates Honda's unit with 14 Stack. Using it on a unit that can't counter like Yuzumi's musket is brilliant.
#SENGOKU RANCE INTELLIGENCE FULL#
I made a mistake earlier, Ieyasu actually starts with Full Power Warrior Attack 2, which is 200%(!) damage with huge counter-attack damage taken in return.
![sengoku rance intelligence sengoku rance intelligence](https://witheredgryphon.github.io/sites/vn_temp/images/sengokurance_img4.jpg)
easy defense with so many of my Commanders prepared, right? She deals standard Musket damage and attempts to instantly Assassinate the unit. Not only is Yuzumi a unique Musket commander, she has a unique attack. Shigeko asks Yuzumi to join the war, adding another very annoying RNG element. No big deal, I'm already taking their territory two at a time. We rain on their parade.īut whoops, I've stretched myself too thin when Tanegashima attacks. Alpha them first and have a Guard or Two in the front and they're effectively neutered.ĭouble Tacticians! Look at all those buffs Honda and Ieyasu have. Yes, that's three Muskets in the front row. Their comps are terrible but they just want to bleed you out. Fuck! Muskets tend to have an early spot in the first set of turns to actually get their burst out and Ranmaru is one-shot. He vows to show us the power of the Musket. This saves significantly on the flags needed to clear a dungeon in one blitz, assuming I have Suzume out for each floor. Dungeon Scout is very useful: it reduces the amount of monsters seen on each floor of a dungeon by one, unless it's a single monster floor in which case it's a gimme anyway. This lets me give her a new passive, Dungeon Scout. Suzume promises to rock our world and her feelings change from Trust to Love. It's Turn 42, so I have 7 turns with 3 flags each to act. You get the feeling that aside from Kenshin and Ai, this nation didn't actually have a lot going for it? This stalling is going so well and I have until Turn 50 to finish Uesugi to maintain Gourd progress, I think I'll do something extra. This just slightly reduced the Gold I earned from my provinces this turn. but we're out of Action Fans! At least we're back above our National Power cap at 53/56, since Ieyasu joined without care for whether or not we could support him. there are no Hanny girls! We cover for him, gather our courage and prepare to siege the Hannyland castle.Īnd saves Imagawa! He then claims his prize. Exposing the secret makes all of the Hannys depressed after they execute him and their nation automatically falls. His guards come back in and we can either expose his secret or cover for him. Now we can meet the Hanny King in secret. Hannys are too crazy/dumb/oblivious to be talked into surrendering, but we're not going to just bulldoze them yet. Sill defuses the situation the only way she knows how. Rance notices some school girls and plans naughty things. All this is done after the following automatic cutscene at the start of turn. All of my good Tacticians and Casters have 6 or better already, so I may as well make my main units harder to zap with spells.
![sengoku rance intelligence sengoku rance intelligence](https://falconvsmonkey.com/wp-content/uploads/2020/12/m2-300x170.png)
Turn 40 begins and I give Yoshikage +5 Affection in gifts, swap my Exclusive Nurse to Ieyasu and my Pain Suppressing Helmet to Honda, and Textbook Suzume's Intelligence from 5 to 6.